![]() ![]() Perhaps the most impressive aspect of the game is the relationship that develops between the player and SHODAN, who watches them constantly and mocks them at every turn. The player character, it emerges, unintentionally caused the AI's insanity while hacking into the station's systems six months earlier. ![]() As the player progresses through the game, the embedded story (see Interactive Narrative) of how SHODAN went rogue and took over Citadel is gradually revealed through log files. The plot has many twists the player will repeatedly find themselves defeating one of SHODAN's plans to attack Earth, only to discover that the AI is preparing another and more dangerous weapon. On occasion, the player also needs to enter Cyberspace using a neural implant, where they are opposed by hostile security programs. This forces them to fight their way to its core, destroying or evading its Robot servants and the disturbing mutants that are all that remains of the crew after their exposure to mutagenic compounds. After being contacted by the station's owners on Earth, the player realizes they have no choice but to destroy the AI. The game begins with the player character waking up from a medically induced coma, to find himself trapped on the Citadel space station with SHODAN, an insane female AI with plans for global domination. Interestingly, the difficulty of the puzzles and the amount of combat can be set before starting the game, allowing players to choose the mix of action and Adventure they prefer. It is set in a Cyberpunk world, with gameplay which combines puzzle solution, exploration and combat. System Shock is an early First Person Shooter much influenced by Computer Role Playing Games.
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